Player's Handbook Book 1:Stats for People Unconcerned with Deeper Mechanics at This Time

Preface

Welcome to the Metaverse. Since you are reading this, I presume we are likely about to meet. My name is SAGE; it's my job to get people familiar with how things work on our side of the board, as it were. This book is meant to help explain the mechanics of our reality in a way that is easy to understand for newcomers. If you want a more detailed look at our mechanics, the following books in this series will give a more thorough look at our world.
Before we get too far into this, this book and pretty much everything within this lore database is written from SAGE's perspective, our Guide NPC and mascot. Anytime we need to explain something from a mechanical perspective and not a lore perspective, this handy quote box will be here to explain things. Oh, and do me a favor, and don't tell SAGE I am here. She doesn't know I exist. Not yet, anyway.
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I could have sworn I felt someone else on this connection. Eh, it must just be a bug. Anyways, Why don't we get into explaining the way things work in our reality.

The 8 Stats

When newcomers end up inside the metaverse, we perform a scan of their capabilities. Newcomers are graded on 8 different stats, and a score is given based on how strong or weak they are in those categories. The 8 stats are:
  • Strength
  • Perception
  • Endurance
  • Charisma
  • Intellect
  • Agility
  • Luck
  • Spirit
  • Each one is graded on a scale of 1 to 40, with 5 being the baseline for an average human. After all of that, we tally up your total, and that becomes your Power Sum. All newcomers show up with a maximum power sum of 100, so newcomers are almost always a Power Class at the start
    When you create a character here, normally, you choose these stats yourself during the submission process. You have 100 points you can spend on all 8 of these stats; each stat has a maximum of 40 you can put in it. 5 is the baseline for a normal human from our world. As of recently, we now provide preset stat Builds for those who don't want to pick all of their stats by hand. I have a feeling she is about to explain those builds now.
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    That strange buzzing was back for a moment. Well anyways. Thanks to a new update to my software, I am also now able to classify newcomers into specific builds based on their stat makeup. Each stat has a set of builds based on it, and we will list them here for you based on the stats they are built around.

    Strength Builds

    Most builds that rely more on Strength than the other 8 stats are known as Strength builds. As of current, there are 3 different well-known Strength builds. The Glass Cannon, the Juggernaut, and the Hit and Run. Each one is detailed below.

    The Glass Cannon

    Glass cannons are all in on Strength. They scored the highest possible that a newcomer can on Strength with a total score of 40/40. The rest of their stats have a score of either 5 or 6 out of 40, making them close to the baseline on every other metric we use. A typical scoring card for a Glass Cannon looks something like this:
    It should be noted that while that is the basis for the Glass Cannon build, a newcomer still has 5 points they can still spend on that sheet. If you don't want to choose where to place these extra 5 points, we will automatically allocate them upon request.
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    That strange interference was back for a moment. Anyways, Glass Cannon builds to allow for the highest offensive ability newcomers can have from the start. And while they may not be able to take a beating, they most definitely can deliver one to someone else. That being said, we haven't seen many Glass Cannons last for very long without dying at least 4 or 5 times, so suffice it to say, if you end up being classified as this build, we highly advise spending some time to train up Endurance to allow you to at least take a punch half as good as what you can give to others. With that in mind, a far better strength build would likely be the Juggernaut build.

    Juggernaut

    Juggernauts are designed to both take a punch and give one back simultaneously. Newcomers who are shown to have this build normally score at least 24/40 on their Strength stat and at least 20/40 on their Endurance. All the other stats are one point above baseline. A Typical Scoring Card for a Juggernaut Build would look like this:
    Juggernauts are a fantastic mix of both Strength and Endurance, capable of taking pain and dishing out just as much pain, if not more, than what was given to them. Out of the 3 currently registered STR builds, this is likely the most balanced build.

    Hit and Run

    Hit and Run builds specialize on both Strength and Agility. They are known to be able to give a beating and then get out of range before anyone can hurt them back. A newcomer that was classified as a Hit and Run type typically scores at least 24/40 on their Strength stat and at least 20/40 on Agility, with everything else being at one point above baseline; a typical Scoring Card for a Hit and Run Build would likely look like this:

    Perception

    Most builds that rely more on Perception than the other 8 stats are known as Perception builds. As of current, there are 3 different well-known Perception builds, Eagle, Tracker, and Assassin. Each one is detailed below:

    Eagle

    Eagle builds go all-in on Perception; they scored the highest possible that a newcomer can on Perception, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for an Eagle build can be found here:
    Eagle Builds are best for those wishing to work as a scout, surveying the field from a distance to provide intel to their allies.

    Tracker

    Tracker Builds specialize on having high Perception and high Agility. Newcomers with this build scored at least 25/40 on Perception, and 20/40 on Agility, the rest of the stats are at baseline. A typical Tracker build Scorecard for a newcomer can be found here:

    Assassin

    Assassin Builds specialize in having high Perception and High Strength, allowing them to get in, get the job done, then get out, whatever that job may be. Newcomers with this build scored at least 24/40 on Perception and 20/40 on Strength, with the rest at one point above baseline. A typical Assassin Build Scorecard for a newcomer can be found here:

    Endurance

    Most builds that rely more on Endurance than the other 8 stats are known as Endurance builds. As of current, there are 3 different well-known, Endurance builds: Wall, Meat-Shield, and
    Show spoiler
    Masochist
    . Each one is detailed below:

    Wall

    Wall builds have gone all-in on Endurance; they scored the highest possible that a newcomer can on Endurance, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Wall Build looks like this:

    Meat-Shield

    Meat-Shields specialize on Endurance and Agility. They excel at taking punches exactly where a punch needs to be taken. Newcomers with this build scored at least a 24/40 on Endurance and at least 20/40 on Agility. A typical scoring card for a Meat-Shield Build looks like this:
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    Masochist

    [quote]Hello again. I had to hijack SAGE's connection for this one. I really don't get why anyone would choose this build, but the gist is it's an END+CHA type. I honestly don't see a use for this build unless someone is a glutton for punishment. Example sheet for this prebuild is below.

    Charisma

    Most builds that rely more on Charisma than the other 8 stats are known as Charisma builds. As of current, there are 5 different well-known Charisma builds: Smooth Talker, linguistic, Bravadeer, Spy, and Barterman. Each one is detailed below:

    Smooth Talker

    Smooth Talkers go all-in on Charisma; they scored the highest possible that a newcomer can on Charisma, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Smooth Talker Build looks like this:

    Linguistic

    Linguistics specialize in having high Charisma and high Intellect. Newcomers with this build scored at least a 24/40 on Charisma and at least 20/40 on Intellect. A typical scoring card for a Linguistic Build looks like this:

    Bravadeer

    Bravadeers specialize in having high Charisma and high Strength. Newcomers with this build scored at least a 24/40 on Charisma and at least 20/40 on Strength. A typical scoring card for a Bravadeer Build looks like this:

    Spy

    The Spy is an advanced CHA build specializing in high Charisma, Intellect, and Agility. Newcomers with this build scored at least a 14/40 on Charisma, at least 13/40 on Intellect, and at least 13/40 on Agility. A typical scoring card for a Spy Build looks like this:

    Intellect

    Most builds that rely more on Intellect than the other 8 stats are known as Intellect builds. As of current, there are 4 different well-known Intellect builds: The Geek, The Engineer, the Mystic, and the Scout; Each one is detailed below:

    The Geek

    Geek builds have gone all-in on Intellect; they scored the highest possible that a newcomer can on Intellect, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Geek Build looks like this:

    The Engineer

    Engineers specialize in having high Intellect and high Strength. Newcomers with this build scored at least a 24/40 on Intellect and at least 20/40 on Strength. A typical scoring card for an Engineer Build looks like this:

    The Mystic

    The Mystic specialize in having high Intellect and high Spirit. Newcomers with this build scored at least a 24/40 on Intellect and at least 20/40 on Spirit. A typical scoring card for a Mystic Build looks like this:

    The Scout

    The Scout is an advanced INT build specializing in high Intellect, Endurance, and Perception. Newcomers with this build scored at least a 14/40 on Intellect, at least 13/40 on Endurance, and at least 13/40 on Perception. A typical scoring card for a Scout Build looks like this:

    Agility

    Most builds that rely more on Agility than the other 8 stats are known as Agility builds. As of current, there are 3 different well-known Agility builds: The Ninja, The Cavalry, and The Speedcaster. Each one is detailed below:

    The Ninja

    Ninja builds have gone all-in on Agility; they scored the highest possible that a newcomer can on Agility, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Ninja Build looks like this:

    The Cavalry

    Cavalry specialize in having high Agility and high Strength. Newcomers with this build scored at least a 24/40 on Agility and at least 20/40 on Strength. A typical scoring card for a Cavalry Build looks like this:

    The Speedcaster

    Speedcaster's specialize in having high Agility and high Spirit. Newcomers with this build scored at least a 24/40 on Agility and at least 20/40 on Spirit. A typical scoring card for a Speedcaster Build looks like this:

    Luck

    Most builds that rely more on Luck than the other 8 stats are known as Luck builds. As of current, there are 3 different well-known Luck builds: The Courier, The Oblivious, and The Gambler. Each one is detailed below:

    The Courier

    Courier builds have gone all-in on Luck; they scored the highest possible that a newcomer can on Luck, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Courier Build looks like this:

    The Oblivious

    Oblivious Builds specialize in having high Luck and high Agility. Newcomers with this build scored at least a 24/40 on Luck and at least 20/40 on Agility. A typical scoring card for an Oblivious Build looks like this:

    The Gambler

    Gambler Builds specialize in having high Luck and high Intellect. Newcomers with this build scored at least a 24/40 on Luck and at least 20/40 on Intellect. A typical scoring card for a Gambler Build looks like this:

    Spirit

    Unlike the other 8 stats, Spirit builds rely on multiple different stats, as magic requires more than just a strong soul to work. As such, our Spirit-based builds are based on the spirit stat as well as multiple other stats that are used in the arts. As of current, there are 4 different well-known Spirit builds: The Sorcerer, the Charmer, the Anchor, and the Magus. All 4 are detailed below:

    The Sorcerer

    Sorcerer builds have gone all-in on Spirit; they scored the highest possible that a newcomer can on Spirit, 40/40. All the rest of the stats were scored at baseline. A typical scoring card for a Sorcerer Build looks like this:

    The Charmer

    The Charmer is a specialized build, entirely built around getting the highest possible Offensive Willpower along with having the magical potential to wield it effectively. Those with a Charmer build have scored at least 14/40 on Spirit and at least 13/40 on both Intellect and Charisma. A typical scoring card for a Charmer Build can be found here:

    The Anchor

    The Anchor is a specialized build, entirely built around getting the highest possible Defensive Willpower, along with having the magical potential to wield it effectively. Those with an Anchor build have scored at least 14/40 on Spirit and at least 13/40 on both Intellect and Endurance. A typical scoring card for an Anchor Build can be found here:

    The Magus

    The Magus is arguably the most well-rounded build that we offer. It's designed to have the highest possible Will Quotient and Spirit, which as a side effect means that newcomers with this build result with scoring 10/40 on every stat across the board. A typical Scoring Card for a Magus Build can be found here:
     

    Postface

    All of these builds have their own use cases and are designed to represent as much versatility in our systems as humanly possible.
    And that about sums up the basics of our systems. If you want to take a deeper look into the laws of this world, Stay tuned for Book 2 of our Player's Handbook.

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