Law
Name
Law
Skill Attribute & Difficulty
Int - Hard
Defaults
4+Int
Prerequisites
None
Description
This skill represents knowledge of law codes and jurisprudence. A successful roll lets you remember, deduce, or figure out the answer to a question about the law. Few legal questions have clear-cut answers, however – even an expert will hedge his advice!
You must specialize. There are two general classes of specialty:
Specializations
- The laws of a particular political region (e.g., Veil or Siem) within a specific field (constitutional, contract, criminal, police, etc.). Examples: Law (Veilite Criminal), Law (Icarian Constitutional), and Law (Ahresi Contract).
A specialized body of law not associated with a political region. Examples: Law (International), and Law (Space).
Specialties within the same region, such as Law (Veilite Criminal) and Law (Veilite Police), or field, such as Law (Veilite Criminal) and Law (Jeidit Criminal), default to one another at -4. If both region and field differ, the default is -6 or worse.
In some times and places, a Quick Contest of Law (Criminal) between the defense and prosecution will determine the outcome of a trial. In others, Law functions as an Influence skill used to sway the rulings of the judge. Law enforcers nearly always have a point or two in Law (Police) for their region. This represents knowledge of “proper procedure” when it comes to arrests, evidence handling, interrogation, etc.
Modifiers
None